Finally, in Combat, he is slightly less of a slouch: He can now go before the rest of the Ladz (always a boon since they'll be I3 at best), and if the enemy is I4 or lower then he gets to re-roll failed to hits as well. His chief advantage is that he's, while a Lord, only 310pts: You can fit in a semi-decent Infantry Warboss at that point level (or, if using Goblins, possibly two), and you don't have to pay the 55 minimal points for a Battle Standard Bearer. Depending on how the FAQ for O&G reads, he might allow all units within 18" to re-roll any leadership tests at Leadership 10 (at least, until wounded). He also has the special rule where his Battle Standard Bearer's combat re-roll and General Leadership Usage is extended to 18". He is Leadership 10, the only Leadership 10 model (base) in the Orc & Goblin Army. This edition is a very good one for Gorbad Ironclaw to be taken.
Dice stick war legacy 2 free#
Going to consolidate everything from my posts in WHFB General Discussion, others feel free to critique / add on. You may be wondering, BTW, how I got the above math for a six-wide front: I discounted the Boss, as he's always smacking back with at least two S5 attacks and there's literally no reason to not spend the 15pts unless you're fielding Big 'Uns. Against something that's wearing armor, or - especially - T4 or more? The Choppas are going to turn out better. Heck, it probably would be worth it: Take it in that case. Of course, it varies: Against lightly armored T3 (Wood Elves) and lower foes? I'd say it could be worth it. Of course, this isn't as bad / noticeable a loss unless you're doing a list like below (see Buttler) wherein you're spending an extra 160-200pts (almost another unit's points!), but it doesn't look to be valuable in too many instances.
Dice stick war legacy 2 full#
Now, while that's technically favorable (Front of six yields 4.25 (vs T3) to 2.83 (vs T4) versus 3.66 (vs T3) to 2.75 (vs T4)), it doesn't include armor saves (which are now at -1 to the saves) and is further reliant on having those extra full ranks to attack. For regular Boyz, you're gaining 5-6 more attacks for the sacrifice of a point of strength.
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Combined with a Staff of Sorcery (if you took two Shamans, about 180pts if you take them only for each magic item and min other upgrades), then you can quite readily be able to shut out many army's magic phases (well, those who don't have the ability to carry over tons of dice and then roll extremely low for PD generation).įor spears, however, I wouldn't suggest it for Orcs - maybe Big 'Uns, but even then it would be situational.
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It also means that, barring a six-six for dice roll, you'll have at least as many DD's as they have PD's. Fielded with the Staff of Sneaky Stealing, it will be nice next edition for Orc & Goblin Dispel: If the enemy has any of their power-die results as a one, you can have four Dispel Dice more than them with those two pieces of equipment. Mork's Spirit Totem, to my knowledge, has been a staple to pretty much every O&G army that wasn't going Wizard-heavy or relying on the spared 130+ points to buy more screens.
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Lots of dispell dice with the staff of sneaky stealing and the banner that gives you 3 dispel dice. Quite happy I have 3 of those equipped with spears.
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Mikhaila wrote:Cheap orc blocks with 30+ boyz.